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Oblivion Graphics Extender 网友推荐设置

整理一下网友使用 Oblivion Graphics Extender 中推荐的设置,方便大家借鉴使用。
友情提示:下面的设置可能是在旧版的 OBGE 的配置,也可能是对新版的 OBGE 的配置,所以有些东西可能并无法生效。
Bleach Bypass
By blackspider & T.A.Z:

extern float Opacity = 0.70;

CelShader+EdgeAA
By blackspider:

extern float edgeStrength = 4.f;
extern bool flgEdgeAA = 1;
extern float edgeAABlurAmt = 0.06;

Circular Bokeh Depth Of Field
By Leviathan1753:

extern float base_blur_radius = 0.6;
extern float R = 11.0;

By T.A.Z:

extern float base_blur_radius = 1.0;
extern float R = 14.0;

Color Effects
By Dekidasu:

extern float Saturation = 0.5;
extern float Brightness = 1.1;
extern float FGIntensity = 0.5;
extern float BHMagnitude = 1.42;
extern float BHBrightness = 9;

By Smooth:

extern float Saturation = 0.8;
extern float Brightness = 1.1;
extern float GContrast = 1.6;
extern float GBrightness = 1.2;

Color Grading
By blackspider & T.A.Z:

extern float saturatex = 0.10;
extern float opacity = 0.54;

Color Mood
By Omega Novious:

extern float moodR = 0.5;
extern float moodG = 0.5;
extern float moodB = 0.5;

By Dekidasu:

extern float moodR = 0.9;
extern float moodG = 0.75;
extern float moodB = 0.35;

Depth Of Field
By Psymon:

float DoFAmount = 5;

By Smooth:

extern bool DoDistanceBlur = true;
extern bool DoWeaponBlur = false;
extern float DoFAmount = 4.1;
extern float FullFocusRange = 0.5;
extern float NoFocusRange = 0.9;

ENB Color Effect
By wetibroman:

extern float BrightnessMult = 1.05;
extern float BrightnessPow = 0.75;
extern float tempF0 = 0.06;

Godrays
By Smooth:

extern float noonshaftex = 0.93f;
extern float noondecay = 0.89;
extern float endevening = 22.0f;
extern float Density=0.65;
extern float Weight=0.65;
extern float noonsaturate = 0.015f;

By blackspider:

extern float goldensaturate = 0.640f;
extern float noonsaturate = 0.024f;

By T.A.Z:

extern float eveningshaftex = 1.5f;
extern float goldensaturate = 0.640f;
extern float noonsaturate = 0.024f;

Normal Filter AA
By Smooth & T.A.Z:

extern float filterStrength = 1.1;

ScreenControls (from ScreenEffects)
By blackspider:

brightness = 1.2;
gfmagnitude = 0.399999959362961;

Sharpen
By blackspider:

extern float sharpval = 1.8;

Screen Space Indirect Illumination (SSII)
By T.A.Z:

extern float IIStrengthMultiplier = 1.4;

Volumetric SSAO
By blackspider & T.A.Z:

extern float aoRadiusMultiplier = 2.1;
extern float aoStrengthMultiplier = 1.4;
extern float aoClamp = 0.6;
extern float ThicknessModel = 101;
extern float FOV = 90;
extern float luminosity_threshold = 0.90;

HDAO
By VadersApp

#define iNumRings RING_4
#define iNumRingGathers NUM_RING_1_GATHERS

iface float g_fHDAORejectRadius = 0.43f; // HDAO param 0.43f
iface float g_fHDAOIntensity = 8.54f; // HDAO param 2.14f
iface float g_fHDAOAcceptRadius = 0.000001f; // HDAO param 0.00312f
iface float g_fNormalScale = 0.0123f; // Normal scale
iface float g_fAcceptAngle = 0.98f; // Accept angle
icedream

About icedream

其实我知道的东西很少,只是翻译了一些东西,悲催的是翻译过后很快就忘了。

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4 Responses to Oblivion Graphics Extender 网友推荐设置

  1. 39919 2012 年 11 月 5 日 at 下午 5:10 #

    好,我试着操作下看看

  2. foundervip 2013 年 3 月 26 日 at 下午 2:29 #

    更换界面了额,很清爽的感觉,支持冰版!

    • icedream 2013 年 3 月 26 日 at 下午 3:52 #

      手机浏览很漂亮的~~

      • foundervip 2013 年 3 月 26 日 at 下午 5:18 #

        哎呦,还不知道,马上上去看看…..
        结论,这才知道这个wordpress的强悍,顶你个肺!!